SquidOut!

Thu Oct 29 2015 10:00:00 GMT+0100 (W. Europe Standard Time)

A group exercise in agile methodologies, where a classic “Breakout” game was implemented from start to finish against a simulated customer, working iteratively against deadlines and requirements according to Scrum methodology.

I ensured that cross-platform demands were met for Windows and Linux compability, working to keep parity between a DirectX and a OpenGL renderer, while utilizing the Jenkins Continuous Integration System together with unit testing to verify cross-platform compability across the entire codebase.

The source code is available in full on GitHub!

The final build of the game is available here.

Who?
What?
My personal portfolio of things I come up with when I'm bored.