Thu Oct 29 2015 10:00:00 GMT+0100 (W. Europe Standard Time)

A group exercise in agile methodologies, where a classic “Breakout” game was implemented from start to finish against a simulated customer, working iteratively against deadlines and requirements according to Scrum methodology.

I ensured that cross-platform demands were met for Windows and Linux compability, working to keep parity between a DirectX and a OpenGL renderer, while utilizing the Jenkins Continuous Integration System together with unit testing to verify cross-platform compability across the entire codebase.

The source code is available in full on GitHub!

The final build of the game is available here.

My personal portfolio of things I come up with when I'm bored.